![]() ![]() ![]() Also, Roll20 is system agnostic, so lots of other games besides D&D are. The effects of traps can range from inconvenient to deadly, making use of elements such as arrows, spikes, blades, poison, toxic gas, blasts of fire, and deep. They might not allow it, but it is worth asking, assuming you pass a history or nature check regarding the creatures. However, I currently use both roll20 and DNDbeyond. (The Rule of Cool.) If your party is going up against mind flayers or intellect devourers, maybe talk with the GM to see if you can prep some homemade remedy to combat its stunning capabilities if taken before the fight. However, in emergency situations, such as your healer getting stunned, there are a few ways to protect against it and remove it if necessary.Īll of those methods include the use of spells or some very clever roleplay that your game master accepts. Since most things that apply stun only last a single round, there is almost no need to counter it. Available to Bard, Sorcerer, Warlock, Wizard. ![]()
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